Look at where spaces are on the base in key areas such as by the town center or stronghold. You want to be able to access the Town Center in time OR go for 50% quick victory.Ģ) While planning your attack it is vital your fighters survive or at least most of them. Tips: 1) While planning your attack look at each corner. This is why it is so important to take as many shooters as possible while also providing adequate "tank and decoy cover" for your shooters. If one of these four are not planned for adequately half of the fight has already been lost. There are four main issues to overcome on any base.ġ) Knowing the best place to put your decoys without drawing too much outward defenders to your locationĢ) Considering where air defenses are and where your planes( fighters) can safely support youģ) Allowing Anti-Tank Guns to take out your Generals/ Mercenaries You SHOULD have PLANES and DECOYS by this point for this method. You must first understand that in this level of fighting that the game is evolving. Refer to the above suggested army compositions. Mid Level (Industrial-Global without Silo) Planning Stage If your sabotage runs out the howitzers will come out and you are defenseless. It is advisable to deploy bombards/cannons first.Ģ) Once you approach the Town Center Radius be prepared to use sabotage tactic on the building and any nearby defensive building if needed.ģ) Do NOT RALLY on the town center! This cannot be stressed enough. How to kill Howitzers spawning from the Town Center (Gunpowder-Enlightenment Ages) 1) Deploy all troops. How to kill Howitzers spawning from the Town Center (Iron-Medieval Ages) 1) Deploy tank/heavy-cavalry/elephants and let it be targeted by the howitzers.Ģ) Deploy your shooters behind your tanks to take out the town center defenders.ģ) Use barrage tactic to help take out the howitzer. The easiest way to handle the town center is below. Deploy FAST and be prepared for any obstacles. I (personally) suggest practicing to deploy your troops in a friendly challenge or pretending to do in the scout screen. FAST deployment is key to any successful attack. After you have completed scouting your enemy and analyzing where everything is, it is now time to practice your deployment. This includes your tactics, troop tactics, coalitions (if needed), general(s), mercenaries, and regular army. You should ALWAYS confirm in the confirmation screen before attacking to make sure you have EVERYTHING you need for your attack. In other words if you see 4-5 defensive buildings by each other you may want to consider picking them off 1 by 1 from another direction. As long as your tank stays in front of your troops and doesn't die you are clear to continue.Ģ) For every layer of walls you need to break through consider taking at least 1 sometimes even 2 miners for each layer depending on the base and on your experienceģ) Do not deploy in a heavy defended areas. You want to plan to deploy in a method where you can RALLY on the ballista/cannon tower when you get close BEFORE dealing with the mortar. Tips: 1) Look at where ballista/ cannon towers are are versus an enemy mortar. This is why it is so important to take as many shooters as possible while also providing adequate "tank cover" for your shooters. A good defensive base has 2-3 layers of walls. You must first understand that in this level of fighting there are four main issues to overcome on any base.ġ) Keeping your heavy cavalries (Tanks) aliveĢ) Preventing yourself from being overwhelmed by defendersģ) Allowing mortars/ Catapult t to take out your shootersĤ) The amount of layered walls your enemy has. Tank Destroyers + 3 Generals PLANNING AND DOING YOUR ATTACK Low Level (Iron-Enlightenment) Planning Stage 2 APC + 1 Howitzer or better (Donations) Jagdpanzer or Flammpanzers + 2-3 GeneralsĪtomic Age or higher ( Factory - BASICS ONLY!) -4 APC Global Age or higher (non Factory) -8 Howitzers or better Donated troops should be Howitzers or better Flammpanzers + Generals for your "tanks" Howitzer or better (Tanks on rare occasion) ![]() Normally a Global Age or better tank is bestĮnlightenment Age -4-6 Cannons depending on ability/experience ![]() 2-5 Cleanup infantries (experienced fighters) Gunpowder Age -3-5 Bombards depending on ability/experience 2-5 Cleanup infantries (experienced fighters) -Ask for Tanks for donated troops War Elephants or Persian Heavy Cavalry as Mercenaries Donated Global Age or higher tanks always. Optionally 1-2 Heavy Cavalry if French/ Greek
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |